The Alternate World Cup - Chepiga Returns #FM23

Life had been good for Chepiga since he returned to Eastern Europe. Now widely regarded as one of the greatest managers of all time having spent many trophy laden seasons in Russia, Ukraine, USA and Bulgaria. He now also boasted a personal fortune of many millions having robbed Hugo Ojeda back in Florida. Spending time in the middle east was new to him but was not unwelcome. During his latest trip he visited the USMNT at their World Cup training base in Doha, it was stifling hot despite the time of year, yet a familiar odour hung in the air, it made him gag, it was the smell of rebellion. The presence of the MLS all star winning coach seemed to awaken something in the players, they had grown tired of Gregg Berhalter’s pragmatic approach to Soccer. They wanted more, they wanted Samba, they wanted Chepiga


THE ROSTER

Chepiga took charge on the eve of the squad announcements and would be, of course, using his successful Portland Timbers 5-2-1-2 formation which I previously wrote about in FM22. Rather than post endless screenshots of the players selected for the World Cup Roster, I have made a little graphic below. Throughout this section of the article anytime I mention a player I will provide a link that will take you to the player profile if you want more info on him.

Goaltenders

Not too much to consider here, these three are easily the top three US ‘keepers. Some thought was given to Toronto’s Alex Bono but Sean Johnson of New York City held onto the coveted third choice ‘keeper jersey. Zack Steffan and Matt Turner would battle it out for the starting spot.

Defense

Ten defenders have been selected although Reggie Cannon and Timothy Chandler can fulfil multiple roles within the side, if needed, which is an important factor in tournament football. We also have a nice mix of physical (Zimmerman, Long, Richards) and technical (Brooks, Dest, Robinson) defenders in there and I expect to rotate my side depending on the oppositions strengths and weaknesses. Injury meant DeAndre Yedlin was unavailable but given we have Tyler Adams and Christian Pulisic in the squad I was happy we had enough cover for Dest at RWB. Young Joe Scally who can also provide cover on the right, got the nod as main back up on the left to Fulham’s Antonee Robinson.

Midfield

The USMNT has a pretty strong midfield if you ask me. Tyler Adams, Weston McKennie, Gio Reyna and Christian Pulisic are all automatics and I think their performances will go a long way to deciding if Chepiga is sucessful or not. Tyler Adams is a perfect holding CM and Weston McKennie can play as a BBM or further forward as a No.10 if needed. I think I will start with Reyna as a 10 and possibly use Pulisic up front as a deep lying forward, but this could be changed as we progress through the competition. Once again injury has robbed us of Yunus Musah so Keaton Parks and Alfredo Morales will provide back up at CM, and Malik Tillman can fulfil a role as a No. 10 or upfront if required.

Offense

Chepiga’s 5-2-1-2 is fairly narrow with the WBs providing all the width. This is bad news for a couple of the USMNT’s wide attacking players such as Timothy Weah and Jordan Morris as they didn’t make Chepiga’s final 26 man roster. The 5-2-1-2 also requires two very different forwards to work. One must come deep to hold up the ball and bring others into play (Siebatcheu, Ferreira, Pulisic? or Tillman?) while the more advanced forward is consistently challenging the opposition defensive line with runs in behind (Sargent, Wood, Balogun).


* I downloaded a World Cup 2022 database by footygamer over on the Sortitoutsi forum. You can access the thread here. The groups are correct, however, the order of the fixtures can’t be amended so first up for us was the mighty England, It’s coming home and all that bollocks. Right before the tournament I got a news item that Christian Pulisic had been injured but it was unlikely to keep him out of the competition. I breathed a sigh of relief as I went into the squad screen only to find out he had a three week injury, thanks FM, can’t wait to use him in the final!


The Group Stage

Game 1 - United States v England

It’s not coming home.

This exactly the sort of game I like to have someone with a physical presence up front. England were probably going to press us high up the pitch and leave some space in behind. To fully exploit this I like to have the old favourite combination of a ‘big man’ and ‘small man’ upfront. By giving the defense an option to hit a long pass to the “big man” Siebatcheu and go over the English press, we could exploit the space they leave in behind and release our nippy ‘small man’ Josh Sargent. Player of the match, Siebatcheu dominated English Centre Back Declan Rice in the air throughout the game, winning 10 of his aerial dules compared to Rice’s 3.

England took the lead through Jordan Henderson but the US came back really well after a fine individual goal from McKennie and a header from a corner by the aforementioned Siebatcheu. But It was the final goal that I enjoyed the most, it is a lovely example of what going over the press to your big man looks like. After Siebatcheu wins the initial header and disrupts the English defense by dropping deep, it is an easy pass for Reyna to release the MLS Save favourite, Bobby Wood. Once he was clean through there was no doubt in my mind whether Bobby would score or not…
In the other game in Group B, Iran and Wales drew 0-0 leaving the USMNT top after the first round of matches.


Game 2 - United States v Iran

A knock to wing back Robinson meant Joe Scally was the only change for the USMNT for the game against Iran. Before the tournament I expected to change my Deep lying forward for this game and potentially go with a more creative option such as Pulisic (who was injured) or Jesus Ferreira. But after his player of the match performance against England Siebatcheu kept his place.

Iran came out of the blocks very quickly against us. We could not control possession of the ball and the two Iranian AMCs were running riot pulling our three Centre Backs all over the place. Reyna and Siebatcheu’s influence was also well marshalled by the Iranian DM Ezatolahi. It came as no surprise when Ghoddos made the most of the space offered between the lines and scored for Iran after 11 minutes.

I felt we had to change something to get back into the game so I altered our formation, something I rarely do in FM. I decided to remove Ball playing defender John Brooks and bring on an extra midfielder, Keaton Parks. We switched to a back four and moved Tyler Adams to DM, McKennie became a box to box midfielder and Parks a CMs. Up front we moved Reyna to an Inside Forward on the left and Siebatcheu to a Wide Target Forward on the right, and Sargent remained an advanced forward. I also increased our attacking width and directness, players were also instructed to focus our play down the right. The idea here was to try and control the Centre of the pitch a little better and exploit Iran’s narrow formation by playing more direct passes to Siebatcheu who was up now up against Iranian wing back Mohammadi with 9 jumping reach. It worked pretty well as we stopped Iran getting into the final third so readily, although we didn’t create that much ourselves. We did grab an equalizer from a set piece through Siebatcheu, who would later be awarded the player of the match for the second game running, but other than that chances were few and far between. In the end I was happy to get out of the game with a draw. You can see from the XG match story below that after half time we did a good job restricting Iran and did make a few chances for ourselves.

England defeated Wales 2-1 through a late Kalvin Phillips goal, which left us top of Group B knowing that only a defeat by two or more goals in our final game against Wales would see us eliminated.


Game 3 - Wales v United States

Some good early news for us was Gareth Bale was unavailable due to injury for this crunch match. Robinson returned for us and replaced Joe Scally. Suspensions meant we were without Gio Reyna and Tyler Adams, so I decided to use McKennie in a more advanced role to replace Reyna and bring in two new central midfielders. Keaton Parks did well against Iran when he came on and with his trait of gets into opposition area I was content to play him as my more attacking central midfielder. Alfredo Morales made his first start at the World Cup his high work rate, stamina, bravery and aggression all mean he is perfect for my Diego Chará holding central midfield role.

Somehow we found ourselves 2-0 down at half time and the live league table showed us going OUT of the World Cup. Both goals came from poor defensive errors in a game I felt we dominated. In contrast to the Iranian game I did not feel like a change in our system would significantly alter the outcome, this was an instance to “trust the process”. My only changes at half time were to move McKennie back to his usual central midfield role and replace Parks with Malik Tillman who would now play as our no. 10. In defense Brooks had been caught in possession a few times, one of which led to a goal and he had been booked. I decided to replace him with the pacey Aaron Long in the hope he could better defend against the equally pacey Brennan Johnson.

We continued to attack the Welsh goal and a number of chances came and went but I held my nerve and trusted we would get back into the game. We finally did in the 67th minute through a fantastic long range effort from Josh Sargent. With England winning against Iran we were holding onto second place by a solitary goal, a Welsh onslaught never really came and we continued to search for an equalizer which unfortunately we couldn’t find. In the end, we were happy to settle for second place and a second round tie with surprise Group A winners, Senegal.


Last 16 - United States v Senegal

Going into our second round tie with Senegal we welcomed back Gio Reyna and Tyler Adams to our first choice midfield. The only selection dilemma I had was for the final Centre back place. I opted to give Aaron Long a start as he was the fastest defender we had, and I was concerned about the pace Senegal would have on the flanks from Mané and Sarr. Our first, and ultimately our winning goal, was reminiscent of the goal The Netherlands scored against West Germany in the 1974 World Cup Final. Nobody in the Senegalese team touched the ball from the kick off until Idrissa Gueye pulled back Sargent in the box and VAR awarded a penalty. Josh Sargent dispatched the kick with ease and we were 1-0 up within two minutes. We continued to dominate the game for long periods and amassed an XG of 3.66 versus Senegal’s paltry 0.40. The only issue we encountered was the serious injury to Sergino Dest who will miss the rest of the tournament with a broken ankle. Rather fortuitously for us, Christian Pulisic will return to full fitness for the Quarter Final, where we would face perennial dark horses, Denmark.


Quarter Final - United States v Denmark

With Christian Pulisic back fit and the rest of the midfield working well I decided to use the Chelsea star as my attacking wing back in this game. He performed excellently making 4 key passes, one clear cut chance, and one assist for a 7.70 match rating. My other selection choice was Walker Zimmermann, I expected Denmark to offer a bigger aerial threat than we had faced so far in the tournament. The Danes usually have Braithwaite or Poulsen up front along with a few giant CBs for set pieces. With Zimmermann’s 17 Jumping Reach and 18 Heading I hoped he could help negate this for us.

This game highlighted the new changes in FM23 to AI management really well. After racing ahead 2-0, thanks to two more goals from player of the match Josh Sargent. We completely dominated the first 60 minutes of the game until Danish manager, Kasper Hjulmand, increased his side’s mentality and directness. By the end of the game our box was under constant aerial bombardment, I was slow to address this, my only change being to withdraw Gio Reyna and move Pulisic to the number 10 role, and bring on the more defensively minded Reggie Cannon at RWB. In the end, my passivity cost us and we couldn’t hold out, conceding a late Yussuf Poulsen equalizer.

Denmark continued to be the better side throughout Extra Time and I was relived in the end to make it to penalties, especially after having to withdraw most of my midfield who were absolutely dead on their feet. Both sides missed one of their first five penalties so we went into sudden death and when Zack Steffan made a great save from Rasmus Kristensen it was left to substitute Reggie Cannon to send the USMNT through to the semi-finals, 6-5, where we would face two time champions Uruguay.


Semi Final - United States v Uruguay

I named an unchanged team for the first time this World Cup and went into the game fairly confident we could get the better of Uruguay. I hadn’t counted on ‘El Matador’ - Edison Cavani, two sharp finishes were enough to put us to the sword. This game felt like a boxing contest, we were trying hard, throwing lots of punches but our opponent was just bigger, stronger and faster. No matter what we did Uruguay never seemed to need to get out of third gear to keep us at bay, and they could choose their moments to pick us off on the counter attack. Conscious that I may have been too passive against Denmark I decided to try and change the flow of the game by using my 4-3-3 with a Wide Target Man tactic that last made an appearance against Iran. We were still unable to get any real control on the game and my final ‘Hail Mary’ was to throw on Bobby Wood whilst defending a corner, we all know what that means…BOLLOCKS!

Switzerland defeated France 2-0 in the other semi final leaving us to play the mighty French for third place. I rotated the squad, for some unknown reason, and we lost the game 2-1 with our goal coming from Gio Reyna, who had an excellent tournament, and the French goals coming from Mr Mbappé. So a Switzerland / Uruguay final took place in front of 86,250 fans at the Lusail Iconic Stadium. A Haris Seferovic equalizer for Switzerland took the game to Extra-Time (2-2) and ultimately penalties. After 16 successful spot kicks it was Tottenham’s Rodrigo Bentacur who missed first for Uruguay, Switzerland were World Champions!

As ever thanks for making it this far. My next post will catch up on the first half of season one of my journeyperson save from Field to Favoured Personnel. You can check out Episode one here.

Over and out!

@FMEadster

General Allocation Money and Targeted Allocation Money Explained in MLS

Welcome to part three of this series looking at all the rules and regulations of Major League Soccer (MLS). I intend to break all the nuances of MLS down into bitesized guides for anyone considering a save in the US. Hopefully by breaking everything down for readers it will be easier to find a solution or advice to a particular issue they have encountered without having to scroll through one big all encompassing MLS post.

Posts will be broken down as follows and once there are all published you can click the links below to be taken to that guide.

  1. MLS League Format and Competitions

  2. Squad registration rules and Salary Cap

  3. Buying and Trading players

  4. General Allocation Money (GAM) and Targeted Allocation Money (TAM)

Today we take a look at a less well known facet of MLS, General Allocation Money (GAM), and Targeted Allocation Money (TAM).

What is Allocation Money?

One of the most important screens to check when you begin your MLS journey is the finances screen. Most FM players will be familiar with this screen and may visit it a number of times every season depending on how they play the game. Within the finances screen of an MLS save is a “league specific” tab.

When you go in here you will see two figures for 1. General Allocation Money and 2. Targeted Allocation Money. This is money that has been ‘allocated’ to you from MLS.

GAM and TAM info can be found on the league specific tab of the Finances screen.

Now, this isn’t real money. You can’t use it to go sign players from all over the word. It is best to think of this money as the little counters you get when you go to the fairground. The fairground in this example is MLS. When you are in the fairground these counters (aka allocation money) actually hold a value. But, the moment you leave the fairground they are basically little pieces of plastic and you can’t spend them on anything.

MLS has two types of allocation money, General Allocation Money (GAM) and Targeted Allocation Money (TAM). Below we will explore what the difference is.

General Allocation Money (GAM)

If this allocation money doesn’t hold any real value, then what is the point of it?

Well, GAM can be used to “buy down” the salary cap impact of a player on your roster. As discussed in earlier guides MLS has a fairly strict salary cap of $4.9m* per year. In order to give clubs a little leeway on this, MLS permits clubs to reduce the impact of certain players on this salary cap total. Clubs can do this by using some, or all, of their GAM to “buy down” that player’s salary cap impact. It is important to note however that you can only buy down up to 50% of a players salary. For reference in my MLS save with FMGrasshopper I bought down every player’s salary impact, by 50%, in both seasons.

*Correct at the time of writing.

How do you get GAM?

Each MLS club gets an annual allowance of GAM from the league. In 2022 it is $1,625,000. A club may also receive GAM in the following cases;

  • Failure to qualify for the MLS playoffs ($200,000)

  • Qualification to the CONCACAF Champions League ($140,000)

  • GAM can also be traded between clubs

  • Transferring a player out of MLS (some of the fee is paid in allocation money)

  • Expansion Drafts

    • Any club losing a player in the Expansion draft is given more allocation

    • Yearly allocations are adjusted in Expansion seasons


Targeted Allocation Money (TAM)

TAM is slightly different than GAM. It can only be used to “buy down” a Designated Player’s (DP) contract to a Senior Contract. In effect allowing MLS sides to have more Designated Players than the league permitted three. A designated player must be simultaneously signed for a club to be allowed to do this. In “the MLS save” I signed Rivaldo Coetzee and he demanded a wage that was above the senior maximum of $612,000 per annum. The trouble with this was, I had already maxed out my three DP slots. Upon offering Coetzee the contract, FM informed me I would need to use TAM to buy down his, or another DPs, contract so I simply accepted this and the transfer went through and money came out of my TAM budget. Providing you have enough TAM you can continue to do this as long as your total salary impact is below the wage cap.

How do you get TAM?

Each club gets an annual allowance of TAM from the league. In 2022 this is $2,800,000 but there are plans to reduce this amount in upcoming years.

Important to note that TAM cannot be traded between MLS clubs and there is no other way to acquire more than the league yearly allowance.


Oh, one last thing. Thinking about saving up your GAM so you can spend big in future seasons? Forget it, any unused allocation is halved at the end of the season, and the remaining half is completely removed if not used within the next two transfer windows.


That brings us to the end of my bitesized MLS guides. I hope you found them somewhat useful. During my time playing MLS I have grown fond of the league and its idiosyncrasies and I may well return one day. In the meantime I am happy to offer any help and advice to anyone who is getting started in MLS and needs some guidance. Just give me a shout over on Twitter or Slack.

Over and out

FMEadster!


MLS Football Manager 22 Guide - Acquiring Players

 
 

Welcome to part three of this series looking at all the rules and regulations of Major League Soccer (MLS). I intend to break all the nuances of MLS down into bitesized guides for anyone considering a save in the US. Hopefully by breaking everything down for readers it will be easier to find a solution or advice to a particular issue they have encountered without having to scroll through one big all encompassing MLS post.

Posts will be broken down as follows and once there are all published you can click the links below to be taken to that guide.

  1. MLS League Format and Competitions

  2. Squad registration rules and Salary Cap

  3. Buying and Trading players

  4. General Allocation Money (GAM) and Targeted Allocation Money (TAM)

Today we take a look at the facet of FM we all love, how you go about acquiring players in MLS.


Methods to acquire players

There are six main ways to bring players into your MLS roster. I will go through each of these methods in turn, some of which will seem completely alien to anyone who has only ever played in European leagues, and others will already be very fairly familiar to almost all FM players.

  1. Trades

  2. “Discovery” Signings

  3. Homegrown Signings

  4. Free Transfers

  5. Waivers

  6. Drafts

Trades

 
 

Trades are the only way to transfer players between two MLS clubs. At first glance it may seem this is just another word for a swap deal, that most players will be familiar with. It is so much more than that, MLS clubs are able to trade a number of different assets to get the deal done.

The first asset you can use is, of course, a player. Unlike European leagues the players have no say as to whether they go to a new club or not. The players are essentially owned by the league and must play for whoever holds their registration. When players are traded the club acquiring a player takes on his current contract, so there is no new contract negotiation upon completion of the deal. You can add any number of players within a trade but remember you must not breach salary cap or squad registration rules or you will be unable to register your new player(s) on your MLS roster.

The second asset you can use is General Allocation (GAM) or Targeted Allocation Money (TAM). My next post will look at exactly what GAM and TAM are but in basic terms this is money that MLS clubs are given by the league and are allowed to use for various things throughout the season (for example buying down contracts or to trade with). Clubs will often add GAM or TAM to trades and sometimes this amount will seem low to those who only play in Western Leagues but it is important to remember that this money is controlled by the MLS (clubs can’t just use their billionaire owners money for example) and as such it is finite and holds a higher value than it may seem at first.

The third asset at your disposal is SuperDraft picks. Every year college players enter the league by way of the SuperDraft, this works in a similar fashion to other US sports such as NFL. The order of the SuperDraft is set by where teams finish in the previous season’s MLS. So the team that finishes bottom will get first pick and the team finishing first will go last. MLS sides are permitted to trade their Draft picks to other MLS sides. Some teams place a high value on their SuperDraft picks while others may not. This divergence may be something you can exploit either way in your trade deals.

The fourth asset you have are International Slots. As part of the squad registration rules MLS clubs are only allowed eight international players on their 30 man roster (note - players holding a green card are not counted as international). Clubs are permitted to trade these eight international slots as they see fit. International slots can be traded for 1-5 years or permanently. Currently in the MLS save my Portland Timbers side only have six international slots as two were traded prior to my arrival. It is my intention to trade two back somehow during the off season so I can bring in more international players.

The final asset is certainly strange to those of us not used to playing MLS. It is “player rights” - If a player leaves your club and MLS altogether, you still hold his MLS rights. So, in the future if an MLS club wishes to sign him back and use him on their MLS roster, they must first deal with you to obtain his MLS rights from you. Clearly this is a commodity, and as such it can traded. You can trade your MLS rights to a certain player to any other club as part of a trade if you so wish. This would mean if the player ever returns to MLS the club signing him would no longer deal with you to obtain his rights, they would deal with the club you traded his rights to.

It is important to note that you can trade absolutely any combination of these in ever increasing or decreasing amounts. The possibilities are endless and it is actually a lot of fun, and equalling infuriating, trying to construct a deal that is suitable for all parties involved. The key thing to remember is to never lose sight of the league registration rules, you can not break these and there would be nothing worse than giving up something for a player that can not be registered.


“Discovery” signings

A “discovery” signing is essentially the same as a normal signing all FM players are used to. You can use your own transfer budget to sign a player from outside MLS for a fee. Discovery signings also include any loan deals you may agree. There used to be limit on the amount of discovery signings a club could make but this has been removed. Remember squad registration rules still apply.

Dario Zuparic - What a discovery signing!


Homegrown signings

Almost all MLS sides have an academy side players from your youth intake go into your academy so it is always worth checking out who is in there, this youth intake is separate from the SuperDraft that is made up of college players. You can ‘sign’ any of these players and bring them into your MLS roster, this ‘signing’ is essentially the same as promoting a youth player in European Leagues, and during a small injury crises I took the opportunity to ‘sign’ Jim Barboza from the Timbers academy to provide some much needed cover at Centre Back.


Free Transfers

These work in exactly the same manner as FM players are accustomed to. All you have to remember is you can’t breach squad registration rules. You also cannot sign US youth players on a free, these players can only be signed via the SuperDraft.


Waivers

Whenever a player is released from an MLS club he will be initially placed on the Waiver list. Other MLS clubs will have two days to make a claim on this player and take on his current contract. If two or more clubs put in a claim for the same player, the club that places higher on the waiver order will be given the player by MLS. The Waiver order is similar to the SuperDraft order. The club who finished top of MLS in the previous season will be bottom of the waiver order while the club that finished last will be first.


Drafts

There are four different drafts in MLS.

  1. SuperDraft

  2. Waiver Draft

  3. Re-Entry Draft

  4. Expansion Draft

SuperDraft

The SuperDraft is made up of college players and elite level youth players. It is held every January and consists of four rounds, with each team getting one pick per round. The order of club picks is determined by reverse performance in MLS the previous season.

Waiver Draft

There are two Waiver drafts in the MLS calendar. The first one is in March after initial squad registration and the second is at the end of the season in December. Players that are not placed on their clubs MLS roster after squad registration in March are placed on the Waiver list. Other MLS clubs will then have two days to make a claim on a player and take on his current contract. If two or more players make a claim on the same player the club that places higher on the Waiver order will be given the player by MLS.

The second Waiver Draft takes place at the end of the season in December and consists of players whose MLS club have not extended their contract but the player doesn’t meet the requirements to be placed on the Re-Entry draft (see below). The process for claiming a player in this Waiver Draft is the same as above.

Re-Entry Draft

The MLS Re-entry draft is for players who contracts have expired with their current MLS club, and the club has not agreed a new deal with them. If the player wishes to remain in MLS (some players will prefer to leave MLS and won’t be available) he can put himself forward for the Re-entry draft which happens at the end of the season in December. In order to be placed in the Re-Entry draft the player must fulfil one of the following criteria. If he does not he will be made available via the Waiver Draft (see above).

  • Players who are at least 23 years old and have a minimum of three years of MLS experience whose options were not exercised by their club.

  • Players who are at least 25 years old with a minimum of four years of MLS experience who are out of contract and whose club does not offer them a contract at their previous salary.

  • Players who are at least 30 years old with a minimum of eight years of MLS experience who are out of contract and whose club does not wish to re-sign them.

The Re-entry draft takes place in two stages. In stage one players drafted by MLS clubs must have their current deal extended, clubs cannot renegotiate the salary or contract type. Players not drafted in stage one will enter stage two. Stage two is similar to stage one, but clubs can now draft players and renegotiate their contracts (note players do not have to accept terms and can chose instead to leave the league and become a free agent.) So you will need to decide whether that player you want is worth getting in Stage one on his current salary or can you risk waiting until stage two and renegotiating terms. Draft picks are again decided by reverse performance in MLS during the previous season.

Expansion Draft

 
 

The expansion draft takes place only when a new MLS side comes into the league. In FM22 Charlotte FC enter the Eastern conference in 2022 and Nashville move to the Western Conference. This means there will be an expansion draft exclusively for Charlotte FC in season two of FM22. Prior to the expansion draft each MLS club will be allowed to ‘protect’ 11 players, these 11 players will not be available to be drafted by the expansion side during the draft. There are five rounds and each team in the expansion (Charlotte FC) gets one pick per round. The aim of MLS here is to give new teams the chance to acquire up to five MLS standard players from other teams. They can, however, only select one player from any one MLS team, so you won’t lose five players!


So there you have it, there are a multitude of ways to acquire players in MLS. Hopefully after reading this you feel in a better position to tackle the league and get buying and trading some players!

If you want to watch two terrible streamers play FM in MLS then why not tune into www.twitch.tv/fm_grasshopper every Tuesday, Wednesday and Thursday at 8pm GMT, it would be great to see you there.

Over and out

FMEadster!

MLS Football Manager 22 Guide - Squad Registration

 
 

Welcome to part two of this series looking at all the rules and regulations of Major League Soccer (MLS). I intend to break all the nuances of MLS down into bitesized guides for anyone considering a save in the US. Hopefully by breaking everything down for readers it will be easier to find a solution or advice to a particular issue they have encountered without having to scroll through one big all encompassing MLS post.

Posts will be broken down as follows and once there are all published you can click the links below to be taken to that guide.

  1. MLS League Format and Competitions

  2. Squad registration rules and Salary Cap

  3. Buying and Trading players

  4. General Allocation Money (GAM) and Targeted Allocation Money (TAM)

Today we take a look at the squad registration rules which so many people find confusing in MLS.

Squad make up

An MLS roster is made up of 30 player slots. The first 20 slots are your Senior Squad and all these slots count against the league salary cap, which in FM22 is $4.9m per annum. The last 10 slots of your MLS squad are known as your Off Budget Squad these players wages do not count against your league salary cap. However, only certain contract types can be used in the off budget squad so anyone thinking about just putting a high earner in the off budget squad can forget that hackz.

Senior Squad Contract Types (Slots 1-20 of your MLS Squad)

  1. Designated Players (DP) - Probably the most famous contract type in MLS. As MLS grew in popularity and money within the game increased some owners wanted to be able to attract higher levels of player to their squad. The salary cap at the time was very rigid making it impossible to pay the salary a player such as David Beckham would require. To get around this and allow the league to increase its world-wide appeal the MLS decided to allow teams to sign “Designated Players”. In FM22 you can sign up to three DPs who must take up a senior squad slot and you can pay them as much as you want, but the advantage of the DP rule is you will only be charged $612,000 against your salary cap.

  2. Senior Contract - This will be you most common contract type. All Senior contracts must take up a senior squad slot and their full wage will be charged against your salary cap. You can, however, use General Allocation Money (GAM) to “buy down” (i.e. reduce) the salary cap impact of these players wages.

  3. Senior Minimum Contract - The minimum salary allowable for a senior player is set by the league as $81,500. Players on the minimum contract will only be placed in your senior squad, and count against your cap, if your first twenty slots are not already completely filled by DPs and Senior contract players. If slots one through twenty are already filled then these players will be placed in your off budget squad and will not count against your salary cap.

 

David Beckham the first Designated Player in MLS history

 

Off Budget Squad Contract Types (Slots 21-30 of your MLS Squad)

  1. Senior Minimum Contract - As above those players on the minimum senior MLS contract will be placed on your off budget squad once slots 1-20 have been filled.

  2. Reserve Contract - These contracts can only be offered to players under 25 and the salary is set by the MLS at $63,500. You can have a maximum of six reserve contract players but no more than four can be non-homegrown (i.e. to have six reserve contract players, two of them must be homegrown.).

  3. Generation ADIDAS Contract - Certain players in the SuperDraft will be identified as Generation ADIDAS players. These players, if signed, will not count against the salary cap and will be placed in the Off Budget Squad. After four years they lose their Generation ADIDAS status and they are treated the same as any player above. This rule was brought in to try and keep high potential youth players in MLS.

International Players

So just as you think you have worked out the salary cap minefield and managed to register your squad you may realise you are still falling foul of another registration rule, International Players. Each MLS side is given eight International Player slots in their roster, these roster slots are tradable, in full season increments, such that some teams may have more than eight and some teams may have fewer than eight. There is no limit on the number of international roster slots on each team's roster. For example in the MLS network save my Portland Timbers side only have six International player slots in my roster.

What is an International Player? Simply put it is an non domestic player. A domestic player is defined as

  • a U.S. citizen;

  • a permanent resident (green card holder); or

  • the holder of other special status (e.g., has been granted refugee or asylum status); or

  • a player who qualifies under the Homegrown International Rule (This rule is similar to the Homegrown rule in Europe whereby if a player comes through your academy they are deemed homegrown despite their nationality).

From time to time you may get a news item that a certain player now holds a green card, this is good news as it will free up an international slot on your roster.

Moreno was one too many International players for me in the MLS network save.

Waiver List

MLS squad registration takes place on April 1st. Any players not included in your thirty man squad, such as Moreno above, will be made available on the Waiver List. The Waiver list is available for two business days after squad registration and teams can put a claim against any player on the list to bring them into their squad on the same contract they were on at their previous club. Should more than one club place a claim on a player then priority is granted in the reverse order of the previous MLS season's performance.

That’s it for this second guide, I’ve deliberately kept it concise. The next guide will look at how to buy and trade players in MLS. Don’t forget Grasshopper and I are streaming our MLS FM Adventure over on https://www.twitch.tv/fm_grasshopper every Tuesday, Wednesday, and Thursday 8pm to 10pm, so come check that out, or not.

Over and Out!

FMEadster

MLS Football Manager 22 Guide - League Format and Competitions

 
 

Welcome to part one of this series looking at all the rules and regulations of Major League Soccer (MLS). I intend to break all the nuances of MLS down into bitesized guides for anyone considering a save in the US. Hopefully by breaking everything down for readers it will be easier to find a solution or advice to a particular issue they have encountered without having to scroll through one big all encompassing MLS post.

The posts will be broken down as follows and once there are all published you can click the links below to be taken to that guide.

  1. MLS League Format and Competitions

  2. Squad registration rules and Salary Cap

  3. Buying and Trading players

  4. General Allocation Money (GAM) and Targeted Allocation Money (TAM)


Major League Soccer

Major League Soccer (MLS) like most American sports is split into conferences. In this case there is an Eastern Conference and a Western Conference. In the 2021 season there are 14 sides in the Eastern Conference and 13 sides in the Western Conference. This will change in the 2022 season when Charlotte FC join the Eastern Conference and Nashville move over to the Western Conference giving each conference an even 14 sides.

Charlotte FC will enter MLS in 2022 to even the conferences.

The league system at this stage is fairly familiar to European on lookers. The season runs from March to October and each team plays each other twice within their own conference for a total of 26/24 games. Now things change a bit, MLS is played over 34 games. So to get to 34 games each team plays a selection of sides from the other conference once, and some sides within your own conference three times. This unbalanced schedule is alien to many traditional FM players but is again fairly common in US sports.

The sole aim of these 34 regular season games is to qualify for the playoffs. Winning your conference means nothing if you lose in the first round of the playoffs. The top seven teams from each conference qualify for their conference playoffs, the top ranked side in each conference is given a bye to the conference semi-finals while the remaining six playoff in the conference quarter finals. These games are all one off matches with the higher ranked team in the regular season given home advantage.

The teams playoff until we are left with the MLS Cup final, the winners are crowned champions of MLS and receive entry to the CONCACF Champions League the following year.


MLS Supporters Shield

 
 

The Supporters Shield is merely the ranking of all MLS sides, from both conferences, using their season’s record. Different MLS sides give this Shield more importance than others, it is worth keeping track of even if you are well ahead within your own conference as the winners of the Supporters Shield are given an entry to the CONCACF Champions League the following year, regardless of what happens in the playoffs.


Lamar Hunt U.S. Open Cup

 
 

More commonly known as the US Open Cup it is the oldest soccer competition in the US having first been played in 1914. Rather like the FA Cup in England it is open to amateur and semi professional clubs in the US Soccer pyramid and MLS sides enter in the 4th Round. All games are one offs, with extra time and penalties if required to provide a winner. Once again the US Open Cup champions will be given entry to the CONCACAF Champions League the following year.


CONCACAF Champions League

 
 

MLS is given four qualifying places for the Confederation of North, Central America and Caribbean Association Football Champions League (CONCACAF Champions League). They are awarded to the MLS Cup champions, the Supporters Shield champions, the US Open Cup champions, and the winners of the conference not already awarded through the Supporters Shield.

Sixteen clubs qualify in total at the start of the 2021 season. Four from USA, Four from Mexico, One from Canada, One from the Caribbean and six from the CONCACAF League, which MLS is not involved in.

The CONCACAF Champions League harks back to days of old in Europe in that it is a straight two legged knock out competition. No money making group stages with little jeopardy here. One bad performance could see you eliminated. However there are plans for expansion to the Champions League in 2024 so enjoy it while it lasts.

In recent times the CONCACAF champions league has been dominated by Mexican sides with no MLS winner since the LA Galaxy in 2000. MLS entrants to the CONCACAF champions league in 2021 are; Columbus Crew; Philadelphia Union; Portland Timbers; and Atlanta United.

That’s it for this first guide, I’ve deliberately kept it concise. The next guide will look at the squad registration rules that so many people seem to have difficulty with when playing MLS. Don’t forget Grasshopper and I are streaming our MLS FM Adventure over on https://www.twitch.tv/fm_grasshopper every Tuesday, Wednesday, and Thursday 8pm to 10pm, so come check that out, or not.

Over and Out!

FMEadster

How to create a club in Football Manager - FC Pripyat FM20.

This post first appeared in Issue Two of Latte Quarterly, a quarterly Football Manager e-magazine created by FMGrasshopper, AccordingtoFM, FMAdventure, and FMSamo. I'd thoroughly recommend you download all the issues and dive in for a read.



This year on FM I decided to create a club in the pre-game editor and enter them in the amateur leagues in Ukraine. The club in  question is FC Pripyat,Pripytat was founded in 1970 as the ninth Atomgrad in the USSR, a one industry super-bloc, and part of the 'peaceful atom' project to house workers for the nearby Vladimir I Lenin nuclear power plant in Chernobyl.   The football team had been making steady progress in the Soviet Union regional leagues before disaster struck in 1986 with the Chernobyl Nuclear disaster. If you want to read more background on my save you can read my introductory post here. Read on below to find out how I brought FC Pripyat back to life in Football Manager 20.

To create the Ukrainian league structure that FC Pripyat will enter into I used Classen's FM19 database and imported it in into the FM20 editor. Originally I did intend to create the Ukrainian football pyramid myself, but I found the editor to be somewhat counter-intuitive at times and updating a league in one part of the editor didn’t necessarily mean it was correctly updated across the entire database. My major stumbling block was setting up regional divisions which offered promotion into a country-wide division above. I searched the SI forums in the “editors hideaway” but very often my searches turned up no results or results that were not really relevant. There is so much historical stuff on there, and given I have never had a presence on the forums it can sometimes feel a little overwhelming for someone new coming along. Reading some of the comments and answers to other people’s questions it was clear to me that prior knowledge of the editor would be assumed by any potential helpers, something I don’t have. Constructing an entire football pyramid was a step too far, but creating a city and a football club was not. Below I have outlined how I went about creating FC Pripyat.


Step 1 - Create a City.

Upon loading up the database you wish to edit, in this case Classen's FM19 Ukrainian league structure. This is the screen you are presented with.

On the bottom left (Red Box) are all the things you can edit within the selected database. You can see I have selected Cities. In the highlighted yellow box you can search for anything, within the parameter you've selected on the bottom left, and filter results how you wish.

I searched for Pripyat and, unsurprisingly, Pripyat is not in the database. I had to create the entire city itself. This is easier than you might think.

On the same screen click ADD at the bottom (Highlighted in Red) and the following page will load.

First thing to do is make a note of your new city's unique ID, keep a note of this as it will be easier to search via ID later on. You can give your city a name and use the drop down menus (Orange) to search for a nation, language and local region.

Next is attraction this attribute is important. It governs how attractive a place your city is to live in, on a scale of 1-20. This impacts directly on how many players want to come and join your club. Initially, I thought to set this as 1. It is, after all, a nuclear exclusion zone. However, after some testing I found that when I loaded the game only six players in the entire database were interested in joining FC Pripyat. I decided to search other cities in the Ukraine for comparison. Kyiv is rated 19 in the database, Lyiv (another large city in the west of Ukraine) scored 16. Clearly these are too high for my new city. So I decided to check some cities in the Donbass region of Ukraine. This area is essentially a warzone at the present time with Russian backed rebels holding control of large areas. Shakhtar Donetsk can no longer play their home games in the city due to the fighting. Donetsk scores 4/20 and Mariupol 5/20. I decided that as we are, "RE-building Pripyat" it should score slightly higher than these two war torn cities. You can see I settled on 7/20. This resulted in 16 players happy to join us when we started the save.

Inhabitants - At the time of the evacuation Pripyat was home to around 51,000 people and was still growing. A fifth nuclear reactor was due to be completed at Chernobyl with another two being planned.

Latitude, Longitude and altitude I looked up these values.

Weather - Initially, I thought about creating the climate myself but upon search cities closest to Pripyat I found that they all used the same weather database. I searched for this and entered it here.

Now we have a city, next we need to put a stadium in our city.

Step 2 - Create the Stadium.

Following the same procedure as before, this time selecting Stadium from the menu on the bottom left then selecting ADD, we are presented with this screen.

Once again make a note of your unique ID. Once you have named your stadium you will need to tell the database what city the stadium is in. To do this click the drop down menu and click search. Here you can enter the unique ID of your newly created City, Pripyat. Everything else in this section is fairly self explanatory. I have used capacities that the new stadium in Pripyat was due to hold. It was never opened due to the disaster but in Ruslan Chepiga's world they have spent the last 6 months redeveloping the site to its former glory.

We have a City, we have a stadium, now we need to give them a Football Club.

Step 3 - Creating the Club.

Finally we are ready to actually create the club. This time when you select Club from the bottom left hand side menu and click add, you’ll notice there are many more options along the left hand side. I didn't edit everything here, being new to the editor I wanted to keep things as simple as I could.

This is where things get interesting and you need to consider your options carefully. I'll not go through them all but lets look at the 'details' section.

Once again your club will be given an unique ID, keep this for later. Now you can give your club a name, nickname and hastag amongst other things. Select your nation, and the city you've created in the database.

The next important parameter to decided on is the clubs starting reputation. This is absolutely vital, you can see I decided on 400, I did a bit of searching through the division I intended to put FC Pripyat and found the lowest reputation in the division was 500. For comparison Manchester United's reputation in the database is 8,650.

club-2.png

Next we need to assign the stadium we created to our new club. Click Stadium from the menu on the bottom left and you will be presented with this screen.

You can search for the stadium name by selecting the drop down menu and entering your stadium's unique ID. You then need to give an estimate of the attendance, I have gone for 2,000 I read in some literature that FC Pripyat was attracting crowds of around 2,000 despite playing in the fifth tier.

Assigning values for the facilities was difficult. In the end I compared values from across the division I would be going into. The lowest for any parameter was 3 so I selected that for Training, Youth Coaching and Youth facilities. I gave Youth Recruitment and Youth Importance higher values as Pripyat had a very young demographic at the time of the disaster and it is something I am keen to continue in the save.

Step 4 - Putting your club into a league.

We need to find the league you want to put your club into. As mentioned at the start I am using Claassen's extended database which activates the fourth tier of the Ukrainian football pyramid. After some studying I decided to put FC Pripyat into the Ukrainian Amateur League - Group 2. The fourth tier is split into three groups, roughly by region. Most of the teams in Group 2 were from the Ky'iv Oblast, the same as Pripyat.

After clicking Edit you will be taken to the following screen where you can, unsurprisingly, edit the league.

So what I did here was check the teams listed above and, as this is a FM19 database, some of the teams are no longer in this league. I clicked one of them and removed them. I then simply clicked ADD and I could search for my newly created club and add them to the division, simples.

Step 5 - Add players and staff to your club.

After much deliberation I decided that when I set up the save I would allow the game to create players for playable teams. I was concerned I would not have enough players interested in joining the team at the start. In all my test runs FC Pripyat were relegated as they didn't have enough real (i.e. not greyed out) players. If this happened the save would be over before it had really started. This meant I didn't need to add any players in the editor. So, I decided to have a bit of fun with some staff members. If you read my save reveal you should know who Valentin Letvin is. If you don't you can read about him here.

I created Valentin Letvin in the database and made him FC Pripyat's Director of Football and Head of Youth Development. I even got a photograph of him and put it in the graphics folder.

So, how did I do this. It is much easier than you might imagine. This time we select 'people' from the menu on the left and then select ADD to create a new person. You'll then be taken to the screen below. You can see there are many parameters you can edit here. The first thing you need to do is select 'details' and give your staff member a name, date of birth, place of birth etc. You can be as in-depth as you want to be with this. Below I have highlighted the 'club contract' section. First things first, use the drop down menu beside 'club' to search for your new club. Next give your staff member a job, you can see I have given Valentin two jobs, I felt this was realistic given the small stature of the club. I've also given him a very long contract and high loyalty rating. He can't leave!

I hope you enjoyed this little insight into how I used the editor, it is by no means comprehensive but should help anyone starting out to do some simple editing. Why not give it a go and create something unique.